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Pill Please App

More than half (56%) of Poles have suffered from at least one lifestyle disease. 4.5 million people bought prescriptions for five or more active substances in a six-month period (NHF report 2020). 8 out of 11 research participants experienced unexpected medication shortages, causing stress and frustration.

Mobile App Product Design Research
Role UX Researcher, UX Designer, UI Designer
Client Academic / Personal Project
Duration October 2022 – July 2023
Tools Figma, Miro, Google Forms, Google Meet
Pill Please App
The Problem

What needed solving

More than half (56%) of Poles have suffered from at least one lifestyle disease. 4.5 million people bought prescriptions for five or more active substances in a six-month period (NHF report 2020). 8 out of 11 research participants experienced unexpected medication shortages, causing stress and frustration.

Process

Modern medicine allows people to fight many diseases more effectively, but with this also comes the problem of polypharmacy — taking many different drugs. According to the National Health Service’s 2020 report, more than half of Poles have been ill with at least one lifestyle disease in the past five years. 4.5 million people bought prescriptions for five or more active substances in six months.

Pill Please App mockup

Problem Genesis

Research confirms that the problem is real. More than half (56 per cent) of Poles have suffered or are still suffering from at least one disease of civilisation in the last five years, such as hypertension, atherosclerosis, cancer, diabetes or depression. The number of people continuously taking medication continues to rise. 4.5 million people bought prescriptions for five or more active substances in a six-month period.

The problem I aimed to solve began with a broad exploration of user behavior and daily challenges surrounding medication adherence. I started by developing a set of research questions that would guide my investigation, focusing on identifying the key factors that cause people to forget or delay taking their medications.

Research phase documentation

Once I had defined the core research questions, I concentrated on finding a representative research group. Conducting in-depth interviews (IDIs) with individuals who regularly take medication allowed me to gain deeper insights into their daily routines, obstacles they face, and emotional responses related to medication adherence.

Research Analysis

The research provided valuable insights into the habits, challenges, and pain points of the respondents. Among the 11 respondents, 7 reported that taking medication was a source of stress or frustration — medications felt like a restriction that interfered with daily plans and longer absences.

All respondents mentioned storing their medications in designated spaces — their „home pharmacies.” Interestingly, 8 out of 11 participants admitted that at some point, they unexpectedly ran out of medication. Those who experienced this expressed frustration about the financial cost of missed doses and fear about delayed doctor appointments.

Research analysis spreadsheet

Wireframes and Prototyping

Once I had a clear understanding of the users’ challenges and pain points, I began the wireframing and prototyping phase. Initial wireframes focused on creating a simple and intuitive interface addressing users’ needs without unnecessary complexity — medication reminders, tracking, and easy access to prescriptions.

I iterated on these wireframes through multiple feedback sessions, refining the layout to ensure a smooth user flow. The first interactive prototype allowed me to test early design assumptions with potential users, especially around key features like scheduling medications, receiving reminders, and handling unexpected prescription shortages.

Solution

Effective notification system

Notifications that clearly and unambiguously remind users that they need to take their medication at the given dose. Notifications require the user to take an action to confirm that the medication has been taken.

Building positive habits

The easy-to-use functionality of the planner and the view of upcoming medication events make it more user-friendly for patients to start the pharmacotherapy process and develop appropriate habits.

Controlling the quantity of medicines in the medicine cabinet

The user has full control over the number of medicines in their home medicine cabinet. By looking at the status table for each medicine on their phone, they do not have to make a special trip to the medicine drawer.

Medical appointments

Users who are often condemned to sitting in doctors’ surgeries can support their therapy with the use of adding medical appointments to the app’s schedule.

Measurements and statistics

The Pill Please app allows measurements of key indicators to be added: glucose, temperature, weight, saturation, pulse, and blood pressure.

Doctor appointment screen
Measurements screen
Missed pill notification screen

Testing and Iteration

Reaching the testing phase was a significant milestone after the extensive research and design journey. The prototype, created in Figma, ran on Android devices. Between May 15 and May 26, usability tests were conducted with multiple users, gathering nine screen recordings paired with audio files capturing their feedback and interactions.

Based on these insights, slight interface adjustments were made to improve user flow and ensure ease of use. The testing process reinforced the overall design direction, while the refinements further enhanced the user experience.

Usability testing documentation

Project in Details

  • Duration: October 2022 – July 2023
  • Research Phase: In-depth interviews (IDIs) with 11 participants
  • Key Insights: Stress and frustration related to medication schedules and unexpected shortages
  • Testing Period: May 15 – May 26, 2023
  • Usability Testing: 9 screen recordings with separate audio feedback sessions
  • Tools Used: Figma, Miro, Google Forms, Google Meet
  • Role: UX Researcher, UX Designer, UI Designer
Solution

What I designed

The Pill Please app provides: effective notification system for medication reminders requiring user confirmation, habit-building planner, medicine cabinet inventory control, medical appointment scheduling, and measurements tracking (glucose, temperature, weight, saturation, pulse, blood pressure). Validated through 9 usability testing sessions.

Result

9 screen-recorded usability tests with separate audio feedback sessions confirmed design direction. Minor interface adjustments based on findings improved user flow and ease of use.